void Awake()
 {
     s_moneycalc = money.GetComponent<moneycalc>();
     renderer = gameObject.GetComponent<Renderer>();
     go_GUI = GameObject.Find("GUI");
     s_selecttower = go_GUI.GetComponent<selecttower>();
 }
Beispiel #2
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 void Awake()
 {
     s_moneycalc   = money.GetComponent <moneycalc>();
     renderer      = gameObject.GetComponent <Renderer>();
     go_GUI        = GameObject.Find("GUI");
     s_selecttower = go_GUI.GetComponent <selecttower>();
 }
Beispiel #3
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 void Start()
 {
     coll           = this.gameObject.GetComponent <SphereCollider>();
     target         = null;
     s_selecttower  = go_GUI.GetComponent <selecttower>();
     UpdateTime     = Time.fixedTime + 0.3f;
     upgrading      = false;
     enemiesInRange = new List <GameObject>();
     LastShotTime   = Time.time;
 }
 void Start()
 {
     coll = this.gameObject.GetComponent<SphereCollider>();
     target = null;
     s_selecttower = go_GUI.GetComponent<selecttower>();
     UpdateTime = Time.fixedTime + 0.3f;
     upgrading = false;
     enemiesInRange = new List<GameObject>();
     LastShotTime = Time.time;
 }