public void GameOver() { isgameover = true; spawning.GameOver(true); score_manager.SaveScore(game_score); FadeOutMe(); }
void HeroLightOff() { if (heroLight && heroLight.intensity > 0) { heroLight.intensity -= durationLightOff + Time.deltaTime; } else if (!isGoMenu) { scene.SceneName("Menu"); scene.WaitTime(3f); isGoMenu = true; if (score) { score.SaveScore(); } } }