public IEnumerator LevelComplete() //kazanma UI ve sesinin tetiklenmesi
    {
        if (numberOfLevel != 10)
        {
            board.currentState = GameState.win;
            yield return(new WaitForSeconds(2f));

            FindObjectOfType <audioManager>().Play("win");
            winPanel.SetActive(true);
            save.GetComponent <saveController>().levels[numberOfLevel - 1] = true;
            if (board.HighScore >= save.GetComponent <saveController>().scores[numberOfLevel - 1])
            {
                save.GetComponent <saveController>().scores[numberOfLevel - 1] = board.HighScore;
            }
            save.GetComponent <saveController>().SaveGame();
        }
        else
        {
            yield return(new WaitForSeconds(0.1f));

            board.currentState = GameState.move;
        }
    }