public gameData(saveController save) //kayit alacagim verilerin olusturulup atanmasi { for (int i = 0; i < 9; i++) { levels[i] = save.levels[i]; } for (int a = 0; a < 9; a++) { scores[a] = save.scores[a]; } }
public static void SaveGame(saveController save) //kullanicinin verilerinin binary kayidi { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "player.save"; FileStream stream = new FileStream(path, FileMode.Create); gameData data = new gameData(save); formatter.Serialize(stream, data); stream.Close(); }
public void PostTest() { saveController ctrl = new saveController(); }
void Start() { save = FindObjectOfType <saveController>(); board = FindObjectOfType <Board>(); setUp(); }