// Use this for initialization
	void Start () {
		pluto_basic_attack = this.GetComponent<plutoBasicAttack>();
		main_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>() as Camera;
	
		// kill rigid body rotations.
		pluto_rigid_body = GetComponent<Rigidbody> ();
		pluto_rigid_body.freezeRotation = true;
		safe_volume_radius = GameObject.FindGameObjectWithTag ("Safe Volume").transform.localScale.x / 2.0f;

		GameObject bV = GameObject.FindGameObjectWithTag ("Boss Volume");
		if (bV != null) boss_volume_radius = bV.transform.localScale.x / 2.0f;
	}
    // Use this for initialization
    void Start()
    {
        pluto_basic_attack = this.GetComponent <plutoBasicAttack>();
        main_camera        = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>() as Camera;

        // kill rigid body rotations.
        pluto_rigid_body = GetComponent <Rigidbody> ();
        pluto_rigid_body.freezeRotation = true;
        safe_volume_radius = GameObject.FindGameObjectWithTag("Safe Volume").transform.localScale.x / 2.0f;

        GameObject bV = GameObject.FindGameObjectWithTag("Boss Volume");

        if (bV != null)
        {
            boss_volume_radius = bV.transform.localScale.x / 2.0f;
        }
    }