// Use this for initialization void Start () { pluto_basic_attack = this.GetComponent<plutoBasicAttack>(); main_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>() as Camera; // kill rigid body rotations. pluto_rigid_body = GetComponent<Rigidbody> (); pluto_rigid_body.freezeRotation = true; safe_volume_radius = GameObject.FindGameObjectWithTag ("Safe Volume").transform.localScale.x / 2.0f; GameObject bV = GameObject.FindGameObjectWithTag ("Boss Volume"); if (bV != null) boss_volume_radius = bV.transform.localScale.x / 2.0f; }
// Use this for initialization void Start() { pluto_basic_attack = this.GetComponent <plutoBasicAttack>(); main_camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>() as Camera; // kill rigid body rotations. pluto_rigid_body = GetComponent <Rigidbody> (); pluto_rigid_body.freezeRotation = true; safe_volume_radius = GameObject.FindGameObjectWithTag("Safe Volume").transform.localScale.x / 2.0f; GameObject bV = GameObject.FindGameObjectWithTag("Boss Volume"); if (bV != null) { boss_volume_radius = bV.transform.localScale.x / 2.0f; } }