internal static extern void PxGroupsMaskPtr_SET_bits3(physx.PxGroupsMaskPtr cls, ushort value);
internal static extern void Freer_physx_PxGroupsMaskPtr(physx.PxGroupsMaskPtr ptr);
internal static extern ushort PxGroupsMaskPtr_GET_bits3(physx.PxGroupsMaskPtr cls);
internal static extern void void_PxSetGroupsMaskPtr_PxActorPtr_PxGroupsMaskPtr_(physx.PxActorPtr pvk_actor, physx.PxGroupsMaskPtr pvk_mask);
internal static extern void void_PxSetFilterConstantsPtr_PxGroupsMaskPtr_PxGroupsMaskPtr_(physx.PxGroupsMaskPtr pvk_c0, physx.PxGroupsMaskPtr pvk_c1);
public static void PxSetFilterConstants(physx.PxGroupsMaskPtr c0, physx.PxGroupsMaskPtr c1) { physx.PxGroupsMaskPtr pvk_in_c0 = c0; physx.PxGroupsMaskPtr pvk_in_c1 = c1; void_PxSetFilterConstantsPtr_PxGroupsMaskPtr_PxGroupsMaskPtr_(pvk_in_c0, pvk_in_c1); }
public static void Free(physx.PxGroupsMaskPtr ptr) { Freer_physx_PxGroupsMaskPtr(ptr); }
public static void PxSetGroupsMask(physx.PxActorPtr actor, physx.PxGroupsMaskPtr mask) { physx.PxActorPtr pvk_in_actor = actor; physx.PxGroupsMaskPtr pvk_in_mask = mask; void_PxSetGroupsMaskPtr_PxActorPtr_PxGroupsMaskPtr_(pvk_in_actor, pvk_in_mask); }