Exemple #1
0
 private void Start()
 {
     player  = GetComponent <Player>();
     statMgr = transform.GetChild(0).GetComponent <StatManager>();
     offStat = transform.GetChild(0).GetComponent <offlineStat>();
     pc      = playerCountSave.instance;
 }
Exemple #2
0
 private void Start()
 {
     pv       = GetComponent <PhotonView>();
     laderCor = LaderCor();
     statMgr  = transform.GetChild(0).GetComponent <StatManager>();
     light    = transform.GetChild(1).GetComponent <PlayerLight>();
     offStat  = transform.GetChild(0).GetComponent <offlineStat>();
 }
Exemple #3
0
 private void Start()
 {
     offStat = GetComponent <offlineStat>();
     player  = transform.parent.GetComponent <Player>();
 }
Exemple #4
0
    private void Start()
    {
        if(SceneManager.GetActiveScene().name=="Tutorial")
            GameObject.Find("FAST").GetComponent<Image>().color=Color.white;
        timeMgr = FindObjectOfType<TimeManager>();
        temMgr = FindObjectOfType<TemManager>();
        
        if (PhotonNetwork.OfflineMode)
            nickname.text = PlayerPrefs.GetString("NameKey", "Player");
        anim = GetComponent<Animator>();
        localScaleX = transform.localScale.x;
        canvasLocalScaleX = canvasRect.localScale.x;

        savedGunPos = gun.transform.localPosition;
        speed = savedSpeed;

        gunAnim = gun.GetComponent<Animator>();
        currentWeapon.walkSpeed_P = 100;
        savedCanvasScale = photonviewCanvas.transform.localScale;
        passive = GetComponent<PassiveItem>();
        pc=playerCountSave.instance;
        if (!pc.isKor())
        {
             CombineText.text = CombineEng;
            for (int i = 0; i < ItemTypes.Length; i++)
            {
                ItemTypes[i].text = ItemTypesEng[i];
            }
        }
        if (SceneManager.GetActiveScene().name == "Play" ||SceneManager.GetActiveScene().name == "Tutorial" )
        {
            isPlay = true;
        }
        if (pv.IsMine)
        {
            
            StartCoroutine(hpRegenCor());
            camera = GameObject.Find("Main Camera").GetComponent<Camera>();
            statMgr=transform.GetChild(0).GetComponent<StatManager>();
            playerItem = GetComponent<PlayerItem>();
            leftBullet = transform.GetChild(0).transform.GetChild(0).GetComponent<LeftBullet>();
            sound = GetComponent<SoundManager>();
            playerItem.player = this;
            offStat	=transform.GetChild(0).GetComponent<offlineStat>();
          
if(isPlay)
{
            GetComponent<CapsuleCollider2D>().isTrigger = true;
                if (!isTEST && SceneManager.GetActiveScene().name!="Tutorial")
                {
                    Invoke("aspaltSet",FindObjectOfType<RoomTemplates>().delay);
                    Invoke("setCam",FindObjectOfType<ZombieSpawner>().FirstDelay+0.5f);   
                }
                else
                {
                    setCam();
                }
                offStat.startSpeed = speedValue();
            }
            else
            {
                canMove = true;
                camera.GetComponent<CameraManager>().target = gameObject;
            }
        }
        else
        {
            Destroy(canvas);
            Destroy(GetComponent<AudioListener>());
        }
    }