private void Start() { player = GetComponent <Player>(); statMgr = transform.GetChild(0).GetComponent <StatManager>(); offStat = transform.GetChild(0).GetComponent <offlineStat>(); pc = playerCountSave.instance; }
private void Start() { pv = GetComponent <PhotonView>(); laderCor = LaderCor(); statMgr = transform.GetChild(0).GetComponent <StatManager>(); light = transform.GetChild(1).GetComponent <PlayerLight>(); offStat = transform.GetChild(0).GetComponent <offlineStat>(); }
private void Start() { offStat = GetComponent <offlineStat>(); player = transform.parent.GetComponent <Player>(); }
private void Start() { if(SceneManager.GetActiveScene().name=="Tutorial") GameObject.Find("FAST").GetComponent<Image>().color=Color.white; timeMgr = FindObjectOfType<TimeManager>(); temMgr = FindObjectOfType<TemManager>(); if (PhotonNetwork.OfflineMode) nickname.text = PlayerPrefs.GetString("NameKey", "Player"); anim = GetComponent<Animator>(); localScaleX = transform.localScale.x; canvasLocalScaleX = canvasRect.localScale.x; savedGunPos = gun.transform.localPosition; speed = savedSpeed; gunAnim = gun.GetComponent<Animator>(); currentWeapon.walkSpeed_P = 100; savedCanvasScale = photonviewCanvas.transform.localScale; passive = GetComponent<PassiveItem>(); pc=playerCountSave.instance; if (!pc.isKor()) { CombineText.text = CombineEng; for (int i = 0; i < ItemTypes.Length; i++) { ItemTypes[i].text = ItemTypesEng[i]; } } if (SceneManager.GetActiveScene().name == "Play" ||SceneManager.GetActiveScene().name == "Tutorial" ) { isPlay = true; } if (pv.IsMine) { StartCoroutine(hpRegenCor()); camera = GameObject.Find("Main Camera").GetComponent<Camera>(); statMgr=transform.GetChild(0).GetComponent<StatManager>(); playerItem = GetComponent<PlayerItem>(); leftBullet = transform.GetChild(0).transform.GetChild(0).GetComponent<LeftBullet>(); sound = GetComponent<SoundManager>(); playerItem.player = this; offStat =transform.GetChild(0).GetComponent<offlineStat>(); if(isPlay) { GetComponent<CapsuleCollider2D>().isTrigger = true; if (!isTEST && SceneManager.GetActiveScene().name!="Tutorial") { Invoke("aspaltSet",FindObjectOfType<RoomTemplates>().delay); Invoke("setCam",FindObjectOfType<ZombieSpawner>().FirstDelay+0.5f); } else { setCam(); } offStat.startSpeed = speedValue(); } else { canMove = true; camera.GetComponent<CameraManager>().target = gameObject; } } else { Destroy(canvas); Destroy(GetComponent<AudioListener>()); } }