void Awake() { line = new DebugArenaLineController[9]; for (int i = 0; i < 9; ++i) { line[i] = gameObject.transform.GetChild(1).gameObject.transform.GetChild(i + 1).GetComponent <DebugArenaLineController>(); } constantButton = gameObject.transform.GetChild(2).gameObject.GetComponent <Button>(); numpad = gameObject.transform.GetComponentInChildren <numpadController>(); numpad.hide(); }
void Awake() { line = new DebugArenaLineController[9]; for (int i = 0; i < 9; ++i) { line[i] = gameObject.transform.GetChild(1).gameObject.transform.GetChild(i + 1).GetComponent<DebugArenaLineController>(); } constantButton = gameObject.transform.GetChild(2).gameObject.GetComponent<Button>(); numpad = gameObject.transform.GetComponentInChildren<numpadController>(); numpad.hide(); }
void Awake() { timer = 0F; moves = 0; numpad = FindObjectOfType <numpadController>(); checkButton = FindObjectOfType <checkButtonController>(); arena = FindObjectOfType <arenaManager>(); endGamePanel = FindObjectOfType <EndGameController>(); audio = FindObjectOfType <audioController>(); timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent <Text>(); movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent <Text>(); numpad.gameObject.SetActive(false); endGamePanel.setActive(false); checkButton.deactivate(); LevelManager.Load(); }
void Awake() { timer = 0F; moves = 0; numpad = FindObjectOfType<numpadController>(); checkButton = FindObjectOfType<checkButtonController>(); arena = FindObjectOfType<arenaManager>(); endGamePanel = FindObjectOfType<EndGameController>(); audio = FindObjectOfType<audioController>(); timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent<Text>(); movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent<Text>(); numpad.gameObject.SetActive(false); endGamePanel.setActive(false); checkButton.deactivate(); LevelManager.Load(); }