void Awake()
 {
     line = new DebugArenaLineController[9];
     for (int i = 0; i < 9; ++i)
     {
         line[i] = gameObject.transform.GetChild(1).gameObject.transform.GetChild(i + 1).GetComponent <DebugArenaLineController>();
     }
     constantButton = gameObject.transform.GetChild(2).gameObject.GetComponent <Button>();
     numpad         = gameObject.transform.GetComponentInChildren <numpadController>();
     numpad.hide();
 }
Ejemplo n.º 2
0
 void Awake()
 {
     line = new DebugArenaLineController[9];
     for (int i = 0; i < 9; ++i)
     {
         line[i] = gameObject.transform.GetChild(1).gameObject.transform.GetChild(i + 1).GetComponent<DebugArenaLineController>();
     }
     constantButton = gameObject.transform.GetChild(2).gameObject.GetComponent<Button>();
     numpad = gameObject.transform.GetComponentInChildren<numpadController>();
     numpad.hide();
 }
Ejemplo n.º 3
0
    void Awake()
    {
        timer = 0F;
        moves = 0;

        numpad       = FindObjectOfType <numpadController>();
        checkButton  = FindObjectOfType <checkButtonController>();
        arena        = FindObjectOfType <arenaManager>();
        endGamePanel = FindObjectOfType <EndGameController>();
        audio        = FindObjectOfType <audioController>();

        timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent <Text>();
        movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent <Text>();

        numpad.gameObject.SetActive(false);
        endGamePanel.setActive(false);
        checkButton.deactivate();

        LevelManager.Load();
    }
Ejemplo n.º 4
0
	void Awake()
    {
        timer = 0F;
        moves = 0;

        numpad = FindObjectOfType<numpadController>();
        checkButton = FindObjectOfType<checkButtonController>();
        arena = FindObjectOfType<arenaManager>();
        endGamePanel = FindObjectOfType<EndGameController>();
        audio = FindObjectOfType<audioController>();

        timerTxt = GameObject.FindGameObjectWithTag("Timer display").gameObject.GetComponent<Text>();
        movesTxt = GameObject.FindGameObjectWithTag("Moves display").gameObject.GetComponent<Text>();
        
        numpad.gameObject.SetActive(false);
        endGamePanel.setActive(false);
        checkButton.deactivate();

        LevelManager.Load();
    }