public void Awake() { assetBundleManager = new AssetBundleManager(); Instance = this; SceneManager = new my_SceneManager(); SceneManager.OpenScene("TestScene"); }
public void Init() { SceneManager.OpenScene("TestScene"); SceneManager.OpenScene("TestScene2"); }
public void OpenScene(string abName, string sceneName) { AssetBundle sab = assetBundleManager.GetAssetBundle(abName); SceneManager.OpenScene(sceneName); }