Exemple #1
0
 IEnumerator objectClosed(GameObject objectToOpen)
 {
     for (int i = 10; i >= 0; i--)
     {
         float a = (float)i / 10;
         objectToOpen.transform.localScale = new Vector3(a, a, 1);
         yield return(new WaitForSeconds(0.01f));
     }
     objectToOpen.SetActive(false);
     PlayerPrefs.SetInt("intro", 1);
     //yield return new WaitForSeconds(0.5f);
     musicManager.GetComponents <AudioSource>()[2].Stop();
     SceneManager.LoadScene(1);
 }