Exemple #1
0
 public void music()
 {
     if (PlayerPrefs.GetInt("music") == 0)
     {
         PlayerPrefs.SetInt("music", 1);
     }
     else
     {
         PlayerPrefs.SetInt("music", 0);
     }
     pausePanel.transform.GetChild(4).GetComponent <Image>().sprite =
         musicImages[PlayerPrefs.GetInt("music")];
     if (SceneManager.GetActiveScene().name.Equals("Farm"))
     {
         musicManager.BackgroundMusic(1);
     }
     if (SceneManager.GetActiveScene().name.Equals("Snow"))
     {
         musicManager.BackgroundMusic(2);
     }
     if (SceneManager.GetActiveScene().name.Equals("City"))
     {
         musicManager.BackgroundMusic(3);
     }
 }
 public void music()
 {
     if (PlayerPrefs.GetInt("music") == 0)
     {
         musicToggle.GetComponent <Switch>().isOn = false;
         PlayerPrefs.SetInt("music", 1);
     }
     else
     {
         musicToggle.GetComponent <Switch>().isOn = true;
         PlayerPrefs.SetInt("music", 0);
     }
     musicManager.BackgroundMusic(0);
 }
 public void musicpls()
 {
     music.BackgroundMusic();
     AudioListener.volume = 1;
 }
Exemple #4
0
 public void startMenu()
 {
     musicManager.BackgroundMusic(0);
     GameObject.Find("Music Manager").GetComponents <AudioSource>()[2].Stop();
     SceneManager.LoadScene(1);
 }
    // Use this for initialization
    void Start()
    {
        isGoingDown     = false;
        isGoingUp       = false;
        isGoingSideWays = false;

        portion      = (float)1 / menuCount;
        portion      = (float)Math.Round(portion, 2);
        musicManager = GameObject.Find("Music Manager").GetComponent <music>();
        GameObject.Find("Music Manager").GetComponent <PlayServicesMyVersion>().signIn();
        //first time playing: giving the player some hearts
        if (PlayerPrefs.GetInt("maxHearts") == 0)
        {
            PlayerPrefs.SetInt("maxHearts", 5);
            PlayerPrefs.SetInt("hearts", 3);
        }
        //making sure all objects are affected and not null
        if (ScrollBarGameObject == null)
        {
            ScrollBarGameObject = GameObject.Find("Horizontal scrollbar");
        }
        if (sceneContent == null)
        {
            sceneContent = GameObject.Find("Scene content");
        }

        //reminding player of vibration (delete when finished devloping)
        //removing listeners to not call functions on start, then putting them back on

        if (PlayerPrefs.GetString("Vibration") == "True")
        {
            vibrationToggle.GetComponent <Switch>().isOn = true;
        }
        else
        {
            vibrationToggle.GetComponent <Switch>().isOn = false;
        }
        if (PlayerPrefs.GetInt("notifications") == 0)
        {
            notificationToggle.GetComponent <Switch>().isOn = true;
        }
        else
        {
            notificationToggle.GetComponent <Switch>().isOn = false;
        }
        if (PlayerPrefs.GetInt("SFX") == 0)
        {
            sfxToggle.GetComponent <Switch>().isOn = true;
        }
        else
        {
            sfxToggle.GetComponent <Switch>().isOn = false;
        }
        if (PlayerPrefs.GetInt("music") == 0)
        {
            musicToggle.GetComponent <Switch>().isOn = true;
        }
        else
        {
            musicToggle.GetComponent <Switch>().isOn = false;
        }

        //Sounds
        musicManager.BackgroundMusic(0);

        //extracting necissary elements for functions
        ScrollBar    = ScrollBarGameObject.GetComponent <Scrollbar>();
        edgeOfScreen = new Vector2(Screen.width, Screen.height);

        //starting boss sheep animation a second after the scene loading (explaining "1" as param)
        StartCoroutine(bossPopingUp(Random.Range(5, 10)));

        //rate us panel potentiely showing up
        if (PlayerPrefs.GetInt("rateUs") == 0)
        {
            int a = Random.Range(0, 20);
            if (a == 12)
            {
                openRateUsPanel();
            }
        }
        //donate panel potentiely showing up
        if (PlayerPrefs.GetInt("donate") == 0 && !rateUsPanel.activeSelf)
        {
            int b = Random.Range(0, 20);
            if (b == 12)
            {
                openDonatePanel();
            }
        }

        //giving data to texts (as late as possible)
        heartText.GetComponent <TextMeshProUGUI>().text = "x" + PlayerPrefs.GetInt("hearts");
        moneyText.GetComponent <TextMeshProUGUI>().text = "$" + PlayerPrefs.GetInt("money");
        if (PlayerPrefs.GetInt("level") > 49)
        {
            AlienButton.SetActive(false);
        }
        levelText.GetComponent <TextMeshProUGUI>().text = "Level " + (PlayerPrefs.GetInt("level") + 1);
    }