public bool DoHit(model.Player a_dealer) { int[] cardScores = new int[(int)model.Card.Value.Count] { 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11 }; int score = 0; foreach (Card c in a_dealer.GetHand()) { if (c.GetValue() != Card.Value.Hidden) { score += cardScores[(int)c.GetValue()]; } } if (score == 17 || score > 21) { foreach (Card c in a_dealer.GetHand()) { if (c.GetValue() == Card.Value.Ace && (score == 17 || score > 21)) { score -= 10; } } } return(score <= 17); }
public bool DoHit(model.Player a_dealer) { // Om äss, och summan av handen är 17 bool isSoft17 = a_dealer.CalcScore() == 17 && a_dealer.GetHand().Any(card => card.GetValue() == Card.Value.Ace); return(isSoft17 || a_dealer.CalcScore() < 17); }
public bool DoHit(model.Player a_dealer) { int dealerScoreAceLowered = a_dealer.CalcScore(); int dealerScoreAceNotLowered = 0; int[] cardScores = new int[(int)model.Card.Value.Count] { 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11 }; foreach (Card c in a_dealer.GetHand()) { if (c.GetValue() != Card.Value.Hidden) { dealerScoreAceNotLowered += cardScores[(int)c.GetValue()]; } if (dealerScoreAceNotLowered == 17 && c.GetValue() == Card.Value.Ace) { return(dealerScoreAceNotLowered < g_softHitLimit); } } return(dealerScoreAceLowered < g_hardHitLimit); }
public override void Buy(model.Player player, int buyslot) { if (player.GetFreeSlot() != -1 && player.Gold >= templ[buyslot].BuyPrice) { LKCamelot.script.item.Item tempitem = null; if (buyslot == 0) { tempitem = new script.item.LifeDrug().Inventory(player); player.client.SendPacket(new LKCamelot.model.AddItemToInventory2( tempitem).Compile()); } if (buyslot == 1) { tempitem = new script.item.MagicDrug().Inventory(player); player.client.SendPacket(new LKCamelot.model.AddItemToInventory2( tempitem).Compile()); } if (buyslot == 2) { tempitem = new script.item.FullLifeDrug().Inventory(player); player.client.SendPacket(new LKCamelot.model.AddItemToInventory2( tempitem).Compile()); } if (buyslot == 3) { tempitem = new script.item.FullMagicDrug().Inventory(player); player.client.SendPacket(new LKCamelot.model.AddItemToInventory2( tempitem).Compile()); } LKCamelot.model.World.NewItems.TryAdd(tempitem.m_Serial, tempitem); player.Gold -= (uint)templ[buyslot].BuyPrice; } }
public bool EasyWinningRule(model.Player a_dealer, model.Player a_player) { if (a_dealer.CalcScore() == a_player.CalcScore()) { return(false); } if (a_dealer.CalcScore() > a_player.CalcScore() && a_dealer.CalcScore() < 21) { return(true); } if (a_dealer.CalcScore() > g_maxScore) { return(false); } else if (a_dealer.CalcScore() == 21) { return(true); } if (a_player.CalcScore() > g_maxScore) { return(true); } else if (a_player.CalcScore() == 21) { return(false); } return(false); }
public Game() { m_dealer = new Dealer(new rules.RulesFactory()); m_player = new Player(); view.IView v = new view.SimpleView(); m_dealer.ANewCard += v.HandleEvent; }
public bool GetGameWinnerRule(model.Player a_dealer, model.Player a_player) { if (a_dealer.CalcScore() > g_maxScore && a_player.CalcScore() > g_maxScore && a_dealer.CalcScore() < a_player.CalcScore()) { return(false); } else if (a_dealer.CalcScore() > g_maxScore && a_player.CalcScore() > g_maxScore && a_dealer.CalcScore() > a_player.CalcScore()) { return(true); } else if (a_dealer.CalcScore() <= g_maxScore && a_player.CalcScore() > g_maxScore) { return(true); } else if (a_dealer.CalcScore() > g_maxScore && a_player.CalcScore() <= g_maxScore) { return(false); } else if (a_dealer.CalcScore() <= g_maxScore && a_player.CalcScore() <= g_maxScore && a_dealer.CalcScore() > a_player.CalcScore()) { return(true); } else { return(false); } }
public Game(IExcitingObserver listener) { m_dealer = new Dealer(new rules.RulesFactory()); m_player = new Player(); m_dealer.AddListener(listener); }
public bool DoHit(model.Player aDealer) { _dealer = aDealer; var score = _dealer.CalcScore(); return(score < HitLimit || IsSoft17(score)); }
public void RedrawAndShowHand(model.Dealer a_dealer, model.Player a_player) { System.Threading.Thread.Sleep(2000); DisplayWelcomeMessage(); DisplayDealerHand(a_dealer.GetHand(), a_dealer.CalcScore()); DisplayPlayerHand(a_player.GetHand(), a_player.CalcScore()); }
public bool DoHit(model.Player a_dealer) { int score = a_dealer.CalcScore(); if (score < g_hitLimit) { return(true); } if (score == g_hitLimit) { foreach (Card c in a_dealer.GetHand()) { //If Ace is in the hand, checks if score without Ace is 6 if ((c.GetValue() == Card.Value.Ace) && (score - 11 == 6)) { score -= 10; } } return(score < g_hitLimit); } return(false); }
public Game(controller.ICardDrawnObserver concreteObserver) { m_dealer = new Dealer(new rules.RulesFactory()); m_dealer.addObserver("Dealer", concreteObserver, this); m_player = new Player(); m_dealer.addObserver("Player", concreteObserver, this); }
public bool IsGameOver(model.Player a_player) { if (m_deck != null && /*CalcScore() >= g_hitLimit*/ m_hitRule.DoHit(this, a_player) != true || a_player.CalcScore() > g_maxScore) { return(true); } return(false); }
public bool DoHit(model.Player a_dealer) { if (a_dealer.CalcCardValues() == g_softLimit && a_dealer.FoundAce()) { return(true); } return(a_dealer.CalcScore() < g_softLimit); }
public bool DoHit(model.Player a_dealer) { // This rule presumes limit of cards is 5 bool isUnderLimit = a_dealer.CalcScore() < g_hitLimit; bool isSoft17 = a_dealer.CalcScore() == g_hitLimit && a_dealer.HasAce(); return(isUnderLimit || isSoft17); }
public void CardDealt(model.Player a_player, model.Card a_card) { string player = (a_player.isDealer()) ? "Dealer" : "Player"; string card = (a_card.GetColor() == model.Card.Color.Hidden) ? "Hidden Card" : $"{a_card.GetValue()} of {a_card.GetColor()}"; Console.WriteLine($"{player} draws a : {card}"); Console.WriteLine("*pause*"); }
public bool DoHit(model.Player a_dealer, model.Player a_player) { if (a_dealer.CalcScore() > a_player.CalcScore()) { return(false); } return(a_dealer.CalcScore() < g_hitLimit || a_dealer.CalcScore() < a_player.CalcScore()); }
//List<BlackJackObserver> m_observers; // Constructor public Game(view.IView view) { m_dealer = new Dealer(new rules.RulesFactory()); m_player = new Player(); view.AddSubscribers(m_dealer); view.AddSubscribers(m_player); //m_observers = new List<BlackJackObserver>(); }
public bool DoHit(model.Player a_dealer) { if (a_dealer.CalcScore() == 17 && a_dealer.hasAce()) { return(true); } return(a_dealer.CalcScore() < g_hitLimit); }
public Game() { m_observers = new List<PlayerHandChangedObserver>(); m_dealer = new Dealer(new rules.RulesFactory()); m_player = new Player(); //subscribe to dealer events (when cards are dealed) m_dealer.AddSubscriber(this); }
public bool DoHit(model.Player a_dealer) { if (a_dealer.CalcScore() == SoftHitLimit && HasAnAce(a_dealer)) { return(true); } return(a_dealer.CalcScore() < SoftHitLimit); }
public bool DoHit(model.Player a_dealer) { foreach (Card c in a_dealer.GetHand()) { if (c.GetValue() == Card.Value.Ace && a_dealer.CalcScore() == g_hitLimit) { return(true); } } return(a_dealer.CalcScore() < g_hitLimit); }
public void DealCard(bool show, model.Player player) { Card c = m_deck.GetCard(); c.Show(show); player.DealCard(c); foreach (var observer in observers) { observer.CardWasDealt(player); } }
public bool DoCheckWinner(model.Dealer a_dealer, model.Player a_player) { if (a_dealer.CalcScore() == a_player.CalcScore()) { return(true); } else { return(a_dealer.CalcScore() > a_player.CalcScore()); } }
public bool DoHit(model.Player a_dealer) { if (a_dealer.CalcScore() < g_hitLimit || a_dealer.GotSoftSeventeen()) { return(true); } else { return(false); } }
public void CalculateScore_Roll334455_returnsIntScore1500() { Mock <model.IHand> fake_hand_334455 = new Mock <model.IHand>(); fake_hand_334455 = fake_hand_334455_setup(fake_hand_334455); model.IPlayer sutScore = new model.Player(fake_hand_334455.Object); int actual = sutScore.CalculateScore(); int expected = 1500; Assert.Equal(expected, actual); }
public bool DidWin(model.Player playerOne, model.Player playerTwo, int maxScore) { if (playerTwo.CalcScore() > maxScore) { return(true); } else if (playerOne.CalcScore() > maxScore) { return(false); } return(playerOne.CalcScore() >= playerTwo.CalcScore()); }
public void Stand(model.Player a_player) { if (m_deck != null) { ShowHand(); } while (m_hitRule.DoHit(this, a_player) && this.CalcScore() <= a_player.CalcScore()) { DealShownCardFromDeck(m_deck); } }
private bool HasAnAce(model.Player a_dealer) { foreach (Card card in a_dealer.GetHand()) { if (card.GetValue() == Card.Value.Ace) { return(true); } } return(false); }
public bool DoHit(model.Player a_dealer) { foreach (Card c in a_dealer.GetHand()) { if (c.GetValue().ToString() == "Ace") { g_hitLimit = 18; } } return(a_dealer.CalcScore() < g_hitLimit); }
public bool DoHit(model.Player a_dealer) { if (a_dealer.CalcScore() < g_hitLimit) { return(true); } if (a_dealer.CalcScore() == g_hitLimit) { return(a_dealer.GetHand().Any(c => c.GetValue() == Card.Value.Ace)); } return(false); }
public bool IsDealerWinner(model.Player a_dealer, model.Player a_player) { if (a_player.CalcScore() > g_maxScore) { return(true); } else if (a_dealer.CalcScore() > g_maxScore) { return(false); } return(a_dealer.CalcScore() >= a_player.CalcScore()); }
public bool DoHit(model.Player a_dealer) { int score = a_dealer.CalcScore(); bool containsAce = false; if (score >= g_hitLimit && score < 21) { containsAce = a_dealer.ContainsAces(); } return(score < g_hitLimit || containsAce); }
public Game() { m_dealer = new Dealer(new rules.RulesFactory()); m_player = new Player(); m_observers = new List<IBlackJackObserver>(); // Observer... //this.AddSubscriber(m_dealer); //this.AddSubscriber(m_player); // Player need ref to game for notifying - observer..... m_dealer.setGame(this); m_player.setGame(this); }
public Game() { m_dealer = new Dealer(new rules.RulesFactory()); m_player = new Player(); }
public Game() { m_dealer = new Dealer(new rules.RulesFactory()); m_player = new Player(); m_observers = new List<NewCardObserver>(); }
public Game() { m_dealer = new model.Dealer(new model.rules.RulesFactory()); m_player = new model.Player(); }
public Game() { m_dealer = new Dealer(new rules.RulesFactory()); m_player = new Player(); m_dealer.Subscribe(this); }
public Game(rules.IRulesFactory a_rulesFactory) { m_dealer = new Dealer(a_rulesFactory); m_player = new Player(); }
public Game(view.WinnerAtDraw winnerAtDraw, view.Soft17 soft17, view.GameRules gameRules) { m_dealer = new Dealer(new rules.RulesFactory( winnerAtDraw, soft17, gameRules)); m_player = new Player(); }