private void OnRetryClicked() { MinigameManager.GetActive().PlaySFX("mg_jr_sfx_UISelect"); m_gameLogic.MiniGame.MusicManager.IsPaused = false; UIManager.Instance.PopScreen(); m_gameLogic.LoadInitialState(); m_gameLogic.StartGame(); }
private void Update() { if (m_isWaitingToStart) { bool flag = m_gary != null; if (!flag || (flag && m_gary.IsIntroFinished)) { UIManager.Instance.PopScreen(); m_gameLogic.StartGame(); } } }