private void OnRetryClicked()
 {
     MinigameManager.GetActive().PlaySFX("mg_jr_sfx_UISelect");
     m_gameLogic.MiniGame.MusicManager.IsPaused = false;
     UIManager.Instance.PopScreen();
     m_gameLogic.LoadInitialState();
     m_gameLogic.StartGame();
 }
 private void Update()
 {
     if (m_isWaitingToStart)
     {
         bool flag = m_gary != null;
         if (!flag || (flag && m_gary.IsIntroFinished))
         {
             UIManager.Instance.PopScreen();
             m_gameLogic.StartGame();
         }
     }
 }