// Update is called once per frame void Update() { if (!messageManager) { messageManager = FindObjectOfType <messageManager>(); } if (!localPlayer) { Player[] activePlayers = FindObjectsOfType <Player>(); foreach (var player in activePlayers) { if (player.isLocalPlayer) { localPlayer = player; } break; } } if (!ARCam) { ARCam = GameObject.Find("ARCamera"); } if (!mainCam) { mainCam = GameObject.Find("Main Camera"); } if (!LobbyCanvas) { LobbyCanvas = GameObject.Find("Lobby"); } }
//public List<messageManager> messageManagers = new List<messageManager>(); public void AddSelf(messageManager mm) { //messageManagers.Add(mm); }