public override void OnMouseUp(MouseEventArgs mouseEvent)
        {
            if (m_mesh.OnMouseUp(mouseEvent))
            {
                Invalidate();
            }

            base.OnMouseUp(mouseEvent);
        }
Exemple #2
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        public override void OnMouseUp(MouseEventArgs mouseEvent)
        {
            if (m_mesh.OnMouseUp(mouseEvent))
            {
                force_redraw();
            }

            base.OnMouseUp(mouseEvent);
        }