// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //main controller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //animator animt = GetComponent <Animator>(); animt.speed = 1.5f; AnimatorStateInfo infAnim = animt.GetCurrentAnimatorStateInfo(0); animLength = infAnim.length; //animation length animTimeCnt = 0; //animation time counter //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //explosion se play mc.playSound(mc.se_playerexplosion); //objnum inc mc.incObj(); incobj = true; }
// Use this for initialization void Start() { //cash //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //playercontroller playerCtr = GameObject.Find("playerController"); plc = playerCtr.GetComponent <playerController> (); //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //bullet cnt bcnt = 1; //初回は発射させないため //current direction //(set from parent objects) // cdir = 270.0f; //target direction //(set from parent objects) // tdir = 270.0f; //objnum inc mc.incObj(); incobj = true; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //x,y mov speed //(set from parent objects) // xx = 0.0f * xspd_base; // yy = 1.0f * yspd_base; //l,r //(set from parent objects) // lr = 1; //stseq stseq = 0; stseqcnt = 0; //objnum inc mc.incObj(); incobj = true; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //x,y mov speed xx = 0.0f; // yy = 1.0f; //(set from parent objects) //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //(set from parent objects) //scale cashTransform.localScale = new Vector3(sclx, scly, 0.0f); //(set from parent objects) //rotate cashTransform.rotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, dir)); //(set from parent objects) //objnum inc mc.incObj(); incobj = true; }
void OnTriggerEnter2D(Collider2D cll) { if (cll.gameObject.layer == LayerMask.NameToLayer("Player")) { //if (!update) return; mainController main = cll.gameObject.GetComponent <mainController> (); main.GetCoin(1); main.myMC.HpDefault += (int)( (1 + item.Uplevel * item.UpAbility) * item.HpIncrease ); //AM increase main.myMC.AMDefault += (int)( (1 + item.Uplevel * item.UpAbility) * item.AMIncrease ); //MP increase main.myMC.MRDefault += (int)( (1 + item.Uplevel * item.UpAbility) * item.MRIncrease ); //damge increase main.damgeAttack += (int)( (1 + item.Uplevel * item.UpAbility) * item.DameAtk ); //Crist Up main.Crist += (1 + item.Uplevel * item.UpAbility) * item.CristUp; main.Vamp += (1 + item.Uplevel * item.UpAbility) * item.Vamp; main.myMC.DodgeDefault += (1 + item.Uplevel * item.UpAbility) * item.DodgeIncrease; Destroy(gameObject); } }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //tarnsform cash cashTransform = transform; //main controller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //animator animt = GetComponent <Animator>(); animt.speed = 0.8f; AnimatorStateInfo infAnim = animt.GetCurrentAnimatorStateInfo(0); animLength = infAnim.length; //animation length animTimeCnt = 0; //animation time counter //x,y move xx = Random.Range(-0.09f, +0.09f); yy = Random.Range(-0.09f, +0.09f); //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //objnum inc mc.incObj(); incobj = true; }
// Use this for initialization void Start() { //cash //transform cash cashTransform = transform; //sprite renderer sr = GetComponent <SpriteRenderer>(); //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //map controller mpCtr = GameObject.Find("mapController"); mpc = mpCtr.GetComponent <mapController> (); //pos x,y (set from parent objects) cashTransform.position = new Vector3(posx, posy, 0.0f); //sprite init sr.sprite = spr; //system init intervalCnt = 0; //scroll speed speed_y = 0.0f; //scroll x move mpxmov = 0; //objnum inc mc.incObj(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash cashTransform = transform; //main controller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //animator animt = GetComponent <Animator>(); animt.speed = 0.8f; //2.0f; AnimatorStateInfo infAnim = animt.GetCurrentAnimatorStateInfo(0); animLength = infAnim.length; //animation length animTimeCnt = 0; //animation time counter //player controller playerCtr = GameObject.Find("playerController"); plc = playerCtr.GetComponent <playerController> (); //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //objnum inc mc.incObj(); }
float animTimeCnt; //animation time counter // Use this for initialization void Start() { //system init intervalCnt = 0; //cash //sprite sr = GetComponent <SpriteRenderer>(); //main controller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //animator animt = GetComponent <Animator>(); if (this.tag == "bomb1") { animt.speed = 2.0f; } else if (this.tag == "bomb2") { animt.speed = 0.15f; sr.color = new Color(255.0f / 255.0f, 140.0f / 255.0f, 0.0f / 255.0f, 150.0f / 255.0f); } AnimatorStateInfo infAnim = animt.GetCurrentAnimatorStateInfo(0); animLength = infAnim.length; //animation length animTimeCnt = 0; //animation time counter //objnum inc mc.incObj(); }
void Start() { var e = ContentItem.GetComponentsInChildren <Text>(); foreach (var item in e) { if (item.gameObject.name.Contains("Name")) { item.text = myItem.NameItem; } if (item.gameObject.name.Contains("tion")) { item.text = myItem.Description; } } GameObject[] g = SceneManager.GetSceneByName("PlayCampaing").GetRootGameObjects(); foreach (var item in g) { if (item.tag.Contains("Player")) { main = item.GetComponent <mainController>(); break; } } RightItem.GetComponentInChildren <Text>().text = myItem.UpCoin.ToString(); RightItem.GetComponentInChildren <Button>().onClick.AddListener(BuyItem); LeftItem.GetComponentInChildren <Image>().sprite = (Sprite)Resources.Load <Sprite>("UI/Shop/" + myItem.TypeItem.ToString()); OnLoad(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash cashText = GetComponent <Text>(); //main controller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //local //color mode cm = colorModeNormal; //color Color cr = cashText.color; r = cr.r; g = cr.g; b = cr.b; a = 0; ta80 = 255.0f / 255.0f; ta81 = 0.0f; //objnum inc mc.incObj(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //playercontroller playerCtr = GameObject.Find("playerController"); plc = playerCtr.GetComponent <playerController> (); //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //scale cashTransform.localScale = new Vector3(sclx, scly, 0.0f); //x,y mov speed //(set from parent objects) // xx = 0.0f * xspd_base; // yy = 1.0f * yspd_base; last_lx = cashTransform.position.x; last_ly = cashTransform.position.y; //objnum inc mc.incObj(); incobj = true; }
void OnStart() { main = GameObject.FindGameObjectWithTag("Player").GetComponent <mainController> (); int myId = main.myMC.IdMC; foreach (var item in Items.Player.ItemDbList) { if (item.IdMC == myId && item.Status == 1) { myItem.Add(new ItemDb(item)); } } foreach (var item in myItem) { //Hp increase main.myMC.HpDefault += (int)(main.myMC.HpDefault * item.HpIncrease); //AM increase main.myMC.AMDefault += (int)(main.myMC.AMDefault * item.AMIncrease); //MP increase main.myMC.MRDefault += (int)(main.myMC.MRDefault * item.MRIncrease); //damge increase main.damgeAttack += item.DameAtk; //Crist Up main.Crist += (int)(main.Crist * item.CristUp); main.Vamp += (int)(main.Vamp * item.Vamp); main.myMC.DodgeDefault += (1 + item.Uplevel * item.UpAbility) * item.DodgeIncrease; } }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //playercontroller playerCtr = GameObject.Find("playerController"); plc = playerCtr.GetComponent <playerController> (); //animator animt = GetComponent <Animator>(); animt.speed = 4.0f; //pos x,y //(set from parent objects) cashTransform.position = new Vector3(posx, posy, 0.0f); //move seq mode mvseq = 0; //bullet cnt bcnt = 0; //move speed xx = xspdbase; // * Random.Range( -1.5f, 1.5f ); yy = yspdbase * -1; //current direction //(set from parent objects) // cdir = 270.0f; // cdir = -90.0f; //target direction //(set from parent objects) // tdir = 270.0f; // tdir = -90.0f; //item //(set from parent objects) // item = -1; //enemy inital hitpoint eHpIntial = basehitpoint + 0; //enemy hitpoint eHp = eHpIntial; //objnum inc mc.incObj(); incobj = true; }
public void EndInteraction(mainController wand) { if (wand == attachedController) { attachedController = null; currentlyInteracting = false; } }
public void BeginInteraction(mainController wand) { attachedController = wand; interactionPoint.position = wand.transform.position; interactionPoint.rotation = wand.transform.rotation; interactionPoint.SetParent(transform, true); currentlyInteracting = true; }
static void Main() { mainController control = new mainController(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Main(control)); }
void Start() { gameObject.GetComponent <Animator>().Play("cubeFloat", -1, Random.Range(0.0f, 1.0f)); mc = GameObject.FindGameObjectWithTag("mainController") .GetComponent <mainController>(); mc.gameMap.Add(transform.position, gameObject); }
void Start() { controller = FindObjectOfType <mainController>(); cellSizeX = cellPref.GetComponent <SpriteRenderer>().bounds.size.x; cellSizeY = cellPref.GetComponent <SpriteRenderer>().bounds.size.y; CreateLvl(); LoadWayPoints(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //main controller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //animator animt = GetComponent <Animator>(); animt.speed = 2.5f; //x,y move speed (direction) //(set from enemy objects) //x,y speed base xspd_base = xspdbase_normal; //for safe yspd_base = yspdbase_normal; //for safe //x,y speed base if (mc.gameLevel == mc.gameLevelEasy) { xspd_base = xspdbase_easy; yspd_base = yspdbase_easy; } else if (mc.gameLevel == mc.gameLevelNormal) { xspd_base = xspdbase_normal; yspd_base = yspdbase_normal; } else if (mc.gameLevel == mc.gameLevelHard) { xspd_base = xspdbase_hard; yspd_base = yspdbase_hard; } //base scale save(for laser reduce) Vector3 scl = cashTransform.localScale; xscl_base = scl.x; yscl_base = scl.y; //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //bullet se mc.playSound(mc.se_enemybullet); //objnum inc mc.incObj(); incobj = true; }
void Start() { TowerSpriteRenderer = GetComponent <SpriteRenderer>(); TowerSpriteRenderer.sprite = selfTower.spriteTower; controller = FindObjectOfType <mainController>(); rank = selfTower.rank; maxRank = controller.towers.Count - 1; InvokeRepeating("SearchTarget", 0, 1f); /*zapusk F s periodich. povtorom*/ }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //sprite renderer sr = GetComponent <SpriteRenderer>(); //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //playercontroller playerCtr = GameObject.Find("playerController"); plc = playerCtr.GetComponent <playerController> (); //move seq movseq = 0; //move seq cnt movseqcnt = 0; //position init cashTransform.position = new Vector3(0.0f, ymin, 0); //mov x,y //(set from parent objects) // xx = 0; // yy = 0; //cdir cdir = 0.0f; cdd = 0.2f; cddd = 0.05f; //damage cnt damagecnt = 0; //on damage ondamage = false; //blink cnt blinkcnt = 0; //tag this.tag = "unavailableEnemy"; //objnum inc mc.incObj(); }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //pos x,y cashTransform.position = new Vector3(posx, posy, 0.0f); //rotate cashTransform.rotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, 0.0f)); //move seq mode mvseq = 0; //move speed xx = 0.0f; yy = -1.0f; //direction //(set from parent objects) // dir = 270.0f; //mspd //(set from parent objects) // mspd = 1.0f; //rotate this.cashTransform.rotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, this.dir)); //start pos adjust cashTransform.Translate((xx * mspd * xspdbase * 6.0f), (yy * mspd * yspdbase * 6.0f), 0); //item //(set from parent objects) // item = -1; //enemy inital hitpoint eHpIntial = basehitpoint + 0; //enemy hitpoint eHp = eHpIntial; //objnum inc mc.incObj(); incobj = true; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //camera cameraCtr = GameObject.Find("Main Camera"); //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //sprite renderer sr = GetComponent <SpriteRenderer>(); //mask mode maskMode = mskMdNoMask; //fade in/out alpha fadea = 0.0f; //fade in/out alpha set speed aspeed = 10.0f; //pause mask mode pauseMaskMode = false; //flash effect mode flashMode = false; //flash count flashCnt = 0; //screen shake effect mode screenShakeMode = false; //screen shake effect cnt screenShakecnt = 0; //mask sprite sr.sprite = null; //objnum inc mc.incObj(); }
void Start() { skill Skills; GetComponent <skill>().Load(); Skills = GetComponent <skill> (); mainControll = GetComponent <mainController> (); int myId = mainControll.myMC.IdMC; // foreach (var i in MCSkills) { foreach (var j in Skills.Skill.SkillList) { if (i.IDSkill == j.IdSkill) { i.DBSkill = j; break; } } } // Set Button bSkill1 = GameObject.Find("Skill1").GetComponent <Button>(); bSkill1.onClick.AddListener(Skill1Onclick); tSkill1 = GameObject.Find("ISkill1").GetComponent <Image> (); cSkill1 = MCSkills [0].DBSkill.CoolDown; maxSkill1 = cSkill1; bSkill2 = GameObject.Find("Skill2").GetComponent <Button>(); bSkill2.onClick.AddListener(Skill2Onclick); tSkill2 = GameObject.Find("ISkill2").GetComponent <Image>(); cSkill2 = MCSkills[1].DBSkill.CoolDown; maxSkill2 = cSkill2; bSkill3 = GameObject.Find("Skill3").GetComponent <Button>(); bSkill3.onClick.AddListener(Skill3Onclick); tSkill3 = GameObject.Find("ISkill3").GetComponent <Image>(); cSkill3 = MCSkills[2].DBSkill.CoolDown; maxSkill3 = cSkill3; bSkill4 = GameObject.Find("Skill4").GetComponent <Button>(); bSkill4.onClick.AddListener(Skill4Onclick); tSkill4 = GameObject.Find("ISkill4").GetComponent <Image>(); cSkill4 = MCSkills [3].DBSkill.CoolDown; maxSkill4 = cSkill4; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //sprite renderer sr = GetComponent <SpriteRenderer>(); //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //player controller playerCtr = GameObject.Find("playerController"); plc = playerCtr.GetComponent <playerController> (); //pos x,y //(set from parent objects) cashTransform.position = new Vector3(posx, posy, 0.0f); lposx = posx; lposy = posy; //exist cnt if (mc.playerType == mc.playerTypeC) { existCnt = 420; } else { existCnt = 180; } //fadein fdin = true; fdina = 0.0f; //fadeout fdout = false; fdouta = max_a; //objnum inc mc.incObj(); incobj = true; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //exist cnt existCnt = 5; //objnum inc mc.incObj(); incobj = true; }
//Sets the position of the menu and scene action buttons in-game according to the value in settings void OnEnable() { mainController mc = GameObject.Find("Controller").GetComponent <mainController>(); Vector2 vec = new Vector2(0f, 1f - 0.5f * mc.settingsData.buttonPosition); Debug.Log(mc.settingsData.buttonPosition); vec.x = transform.name == "scenePlayButton" ? 1f : 0f; //Differentiate between x-alignment for play button and menu button RectTransform rt = transform.GetComponent <RectTransform>(); rt.anchorMin = vec; rt.anchorMax = vec; rt.pivot = new Vector2(0.5f, 0.5f); Vector2 pos = rt.anchoredPosition; pos.y = (mc.settingsData.buttonPosition - 1f) * 200f; rt.anchoredPosition = pos; }
// Use this for initialization void Start() { //system init intervalCnt = 0; //cash //transform cash cashTransform = transform; //maincontroller mainCtr = GameObject.Find("mainController"); mc = mainCtr.GetComponent <mainController> (); //x,y pos cashTransform.position = new Vector3(xpos, ypos, 0); //objnum inc mc.incObj(); incobj = true; }