void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { LoadScene.changeScene(); } }
public void GameStart() { // crear los datos del juego LoadScene = gameObject.AddComponent <loaderScene>(); // Cambiar para cinematica1 LoadScene.SetSceneName("0000"); LoadScene.changeScene(); }
public void GotoLevelSelection() { loader.SetSceneName("00_LevelSelector"); loader.changeScene(); }