Exemple #1
0
		public Movie(DefineMovie define){
			_view = new CCNodeRGBA ();
			_view.cascadeColorEnabled = true;
			_view.cascadeOpacityEnabled = true;
			_view.gameObject.name = define.characterId.ToString();
			_depth_displays = new DisplayObject[define.maxDepth + 1];
			_depth_displayCaches = new List<DisplayObject>[define.maxDepth + 1];
			_define = define;
			_currentFrame = -1;
			_isBoundsDirty = true;
			_tweenMode = kTweenMode.SkipNoLabelFrames;
		}
 public Movie(DefineMovie define)
 {
     _view = new CCNodeRGBA();
     _view.cascadeColorEnabled   = true;
     _view.cascadeOpacityEnabled = true;
     _view.gameObject.name       = define.characterId.ToString();
     _depth_displays             = new DisplayObject[define.maxDepth + 1];
     _depth_displayCaches        = new List <DisplayObject> [define.maxDepth + 1];
     _define        = define;
     _currentFrame  = -1;
     _isBoundsDirty = true;
     _tweenMode     = kTweenMode.SkipNoLabelFrames;
 }
 public Movie(TagDefineMovie define)
 {
     _define        = define;
     _curFrame      = null;
     _isBoundsDirty = true;
     _tweenMode     = kTweenMode.SkipNoLabelFrames;
     _depthDisplays = new Display[define.maxDepth];
     _movieCtrl     = new MovieCtrl(this);
     _caches        = new utList <Display>();
     if (string.IsNullOrEmpty(define.className))
     {
         this.nameInHierarchy = define.characterId.ToString();
     }
     else
     {
         this.nameInHierarchy = define.className;
     }
     this.cascadeColorEnabled   = true;
     this.cascadeOpacityEnabled = true;
 }