Exemple #1
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 public static ivec4 texture(Location location, isampler2DArray sampler, vec3 P, float bias = 0)
 {
     return(texturei(location, sampler.i, P.x, P.y, P.z, 0, GetPName.TextureBinding2DArray));
 }
Exemple #2
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 public static ivec4 texelFetch(Location location, isampler2DArray sampler, ivec3 P, int lod)
 {
     return(Shader.TraceFunction(location, new ivec4(texelFetch <int>(location, sampler.i, P.x, P.y, P.z, lod, GetPName.TextureBinding2DArray)), "texelFetch"));
 }
Exemple #3
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 protected extern ivec4 textureGradOffset(isampler2DArray sampler, vec3 p, vec2 dPdx, vec2 dPdy, ivec2 offset);
Exemple #4
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 protected extern ivec4 texture(isampler2DArray sampler, vec2 p, float bias       = 0);
Exemple #5
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 protected extern ivec3 textureSize(isampler2DArray sampler, int lod);
Exemple #6
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 protected extern ivec4 textureGrad(isampler2DArray sampler, vec3 p, vec2 dPdx, vec2 dPdy);
Exemple #7
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 protected extern ivec4 textureLodOffset(isampler2DArray sampler, vec3 p, int lod, ivec2 offset);
Exemple #8
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 protected extern ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 p, int lod, ivec2 offset);
Exemple #9
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 protected extern ivec4 texelFetch(isampler2DArray sampler, ivec3 p, int lod);
Exemple #10
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 protected extern ivec4 textureOffset(isampler2DArray sampler, vec3 p, ivec2 offset, float bias  = 0);
Exemple #11
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 protected extern ivec4 textureLod(isampler2DArray sampler, vec3 p, float lod);