public static ivec4 texture(Location location, isampler2DArray sampler, vec3 P, float bias = 0) { return(texturei(location, sampler.i, P.x, P.y, P.z, 0, GetPName.TextureBinding2DArray)); }
public static ivec4 texelFetch(Location location, isampler2DArray sampler, ivec3 P, int lod) { return(Shader.TraceFunction(location, new ivec4(texelFetch <int>(location, sampler.i, P.x, P.y, P.z, lod, GetPName.TextureBinding2DArray)), "texelFetch")); }
protected extern ivec4 textureGradOffset(isampler2DArray sampler, vec3 p, vec2 dPdx, vec2 dPdy, ivec2 offset);
protected extern ivec4 texture(isampler2DArray sampler, vec2 p, float bias = 0);
protected extern ivec3 textureSize(isampler2DArray sampler, int lod);
protected extern ivec4 textureGrad(isampler2DArray sampler, vec3 p, vec2 dPdx, vec2 dPdy);
protected extern ivec4 textureLodOffset(isampler2DArray sampler, vec3 p, int lod, ivec2 offset);
protected extern ivec4 texelFetchOffset(isampler2DArray sampler, ivec3 p, int lod, ivec2 offset);
protected extern ivec4 texelFetch(isampler2DArray sampler, ivec3 p, int lod);
protected extern ivec4 textureOffset(isampler2DArray sampler, vec3 p, ivec2 offset, float bias = 0);
protected extern ivec4 textureLod(isampler2DArray sampler, vec3 p, float lod);