// Start is called before the first frame update void Start() { CheckCharacter(); Movement = Player.GetComponent <Movement>(); characterAnimator = Player.GetComponent <Animator>(); illyaGlide = Player.GetComponent <illyaGlide>(); }
void Start() { characterState.CheckCharacter(); illyaGlide = gameObject.GetComponent <illyaGlide>(); airTime = 0; characterController = GetComponent <CharacterController>(); floorMask = LayerMask.GetMask("Floor"); lavaMask = LayerMask.GetMask("Lava"); liquidMask = LayerMask.GetMask("Liquid"); slimeMask = LayerMask.GetMask("Slime"); gravity = characterState.characterGravity; }