Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     CheckCharacter();
     Movement          = Player.GetComponent <Movement>();
     characterAnimator = Player.GetComponent <Animator>();
     illyaGlide        = Player.GetComponent <illyaGlide>();
 }
Beispiel #2
0
 void Start()
 {
     characterState.CheckCharacter();
     illyaGlide          = gameObject.GetComponent <illyaGlide>();
     airTime             = 0;
     characterController = GetComponent <CharacterController>();
     floorMask           = LayerMask.GetMask("Floor");
     lavaMask            = LayerMask.GetMask("Lava");
     liquidMask          = LayerMask.GetMask("Liquid");
     slimeMask           = LayerMask.GetMask("Slime");
     gravity             = characterState.characterGravity;
 }