// Start is called before the first frame update void Start() { movespot = GameObject.Find("spawnSpotKiri"); waitTime = startWaitTime; randomSpot = Random.Range(0, movespot.GetComponent <titikGerak>().moveSpot.Length); StartCoroutine(timer(10)); udahBesar = false; clickAble = false; lastclick = false; healthIkan.Initialize(100, 100); }