void changematerial() { float fire = connect.Gethealthpoints(); if (fire >= 40 && fire <= 60) { GetComponent <SpriteRenderer>().sprite = breaking[0]; } else if (fire > 0 && fire < 40) { GetComponent <SpriteRenderer>().sprite = breaking[1]; } }
void changematerial() { float fire = connect.Gethealthpoints(); if (fire >= 40 && fire <= 60) { GetComponent <SpriteRenderer>().sprite = breaking[0]; } else if (fire > 0 && fire < 40) { GetComponent <SpriteRenderer>().sprite = breaking[1]; } }