void Start() { #region Initialization inTabView = false; children = new List <GameObject>(); attrStorage = new List <MonitorAttr>(); locationStorage = new List <Vector3>(); sizeStorage = new List <Vector3>(); _previewSize = new Vector3(0.4759674f, 0.2677317f, 0f); _sceneResetTimer = 0; gameObject.SetActive(true); //default state of the monitors _vbutton = (ToggleVisibilityButton)FindObjectOfType(typeof(ToggleVisibilityButton)); #endregion Initialization resetScene(); //setup scene gregg.resetGregg(); _vbutton.reset(); }