void OnMouseDown() { Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, _POSITION_Z); startX = position.x; startY = position.y; Debug.Log(position.x); Debug.Log(position.y); position = Camera.main.WorldToScreenPoint(position); lastSpawn = transform.parent.gameObject as GameObject; startSize = lastSpawn.transform.localScale.z; startSizeX = lastSpawn.transform.localScale.x; startSizeY = lastSpawn.transform.localScale.y; gregg.greggAppear(); }