static bool n_GetHFPStat(IntPtr jnienv, IntPtr native__this)
 {
     global::Com.Unity3d.Player.HFPStatus __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.HFPStatus> (jnienv, native__this, JniHandleOwnership.DoNotTransfer);
     return(__this.HFPStat);
 }
 static void n_RequestHFPStat(IntPtr jnienv, IntPtr native__this)
 {
     global::Com.Unity3d.Player.HFPStatus __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.HFPStatus> (jnienv, native__this, JniHandleOwnership.DoNotTransfer);
     __this.RequestHFPStat();
 }