static bool n_GetHFPStat(IntPtr jnienv, IntPtr native__this) { global::Com.Unity3d.Player.HFPStatus __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.HFPStatus> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); return(__this.HFPStat); }
static void n_RequestHFPStat(IntPtr jnienv, IntPtr native__this) { global::Com.Unity3d.Player.HFPStatus __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.HFPStatus> (jnienv, native__this, JniHandleOwnership.DoNotTransfer); __this.RequestHFPStat(); }