//逐一播放 IEnumerator Icon_Ani() { for (int i = 0; i < m_manager.ID.Length; i++) { //新增一個病狀Image GameObject add = Instantiate(condition_icon, transform); add.GetComponent <Image>().sprite = m_manager.condition[m_manager.type[i]].sp[m_manager.ID[i]]; add.GetComponent <Animator>().Play("icon"); //播放動畫 yield return(new WaitForSeconds(0.5f)); //播放間隔 } //播完才開始倒數 m_manager.count_text.gameObject.SetActive(true); StartCoroutine(m_manager.count_down()); }