Exemple #1
0
    private void OnUserConnected(SocketIOEvent evt)
    {
        Debug.Log("Get the message from server is: " + evt.data + "OnUserConnected");
        GameObject otherPlayer = GameObject.Instantiate(playGameObj.gameObject, playGameObj.position, Quaternion.identity) as GameObject;
        //create a player ...
        forearmScript otherPlayerCom = otherPlayer.GetComponent <forearmScript>();

        otherPlayerCom.playerName         = JsonToString(evt.data.GetField("name").ToString(), "\"");
        otherPlayerCom.transform.position = JsonToVector3(JsonToString(evt.data.GetField("position").ToString(), "\""));
        otherPlayerCom.id = JsonToString(evt.data.GetField("id").ToString(), "\"");
        // }
    }
Exemple #2
0
    private void OnUserPlay(SocketIOEvent evt)
    {
        Debug.Log("Get the message from server is: " + evt.data);

        //   player.gameObject.SetActive(true);
        login.gameObject.SetActive(false);


        GameObject player = GameObject.Instantiate(playGameObj.gameObject, playGameObj.position, Quaternion.identity) as GameObject;


        forearmScript playerCom = player.GetComponent <forearmScript>();

        playerCom.playerName         = JsonToString(evt.data.GetField("name").ToString(), "\"");
        playerCom.transform.position = JsonToVector3(JsonToString(evt.data.GetField("position").ToString(), "\""));
        playerCom.id = JsonToString(evt.data.GetField("id").ToString(), "\"");
        // player.playerObj= player; // Erroro!!!!
    }