public void BackClick() { force f = new force(); f.saveData(); SceneManager.LoadScene(sceneName: "StartScene"); }
public void EasyBackClick() { force f = new force(); f.saveData(); SceneManager.LoadScene(sceneName: "LevelScene"); }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) /* checks if back button is pressed */ { sceneName = SceneManager.GetActiveScene().name; Debug.Log("scene name = " + sceneName); if (sceneName == "BubbleScene") { force f = new force(); Debug.Log("Should enter StartScene"); f.saveData(); SceneManager.LoadScene(sceneName: "StartScene"); } else if (sceneName == "StartScene") { force f = new force(); f.saveData(); Debug.Log("Should kill the app"); Application.Quit(); } } }