Beispiel #1
0
    public void BackClick()
    {
        force f = new force();

        f.saveData();
        SceneManager.LoadScene(sceneName: "StartScene");
    }
Beispiel #2
0
    public void EasyBackClick()
    {
        force f = new force();

        f.saveData();
        SceneManager.LoadScene(sceneName: "LevelScene");
    }
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape)) /* checks if back button is pressed */
        {
            sceneName = SceneManager.GetActiveScene().name;
            Debug.Log("scene name = " + sceneName);
            if (sceneName == "BubbleScene")
            {
                force f = new force();

                Debug.Log("Should enter StartScene");
                f.saveData();
                SceneManager.LoadScene(sceneName: "StartScene");
            }
            else if (sceneName == "StartScene")
            {
                force f = new force();
                f.saveData();
                Debug.Log("Should kill the app");
                Application.Quit();
            }
        }
    }