void Start()
    {
        roomA = GameObject.FindObjectOfType(typeof(event_script_A)) as event_script_A;
        room1 = GameObject.FindObjectOfType(typeof(event_script_R1)) as event_script_R1;
        room2 = GameObject.FindObjectOfType(typeof(event_script_R2)) as event_script_R2;
        room3 = GameObject.FindObjectOfType(typeof(event_script_R3)) as event_script_R3;
        room4 = GameObject.FindObjectOfType(typeof(event_script_R4)) as event_script_R4;
        room5 = GameObject.FindObjectOfType(typeof(event_script_R5)) as event_script_R5;

        player             = GameObject.FindObjectOfType(typeof(player_script)) as player_script;
        playerCameraObject = GameObject.FindWithTag("MainCamera");
        playerCamera       = playerCameraObject.GetComponent <Camera> ();
    }
    // Use this for initialization
    void Start()
    {
        //Debug.Log("Event script for room 3 initialized!");
        exitDoor  = GameObject.FindWithTag("Exit_R3").GetComponent <door_script>();
        entryDoor = GameObject.FindWithTag("Entry_R3").GetComponent <door_script>();

        player          = GameObject.FindObjectOfType(typeof(player_script)) as player_script;
        nextEventScript = GameObject.FindObjectOfType(typeof(event_script_R4)) as event_script_R4;
        dialogManager   = GameObject.FindObjectOfType(typeof(dialog_script)) as dialog_script;
        event1          = GameObject.FindWithTag("Bridge_Start").GetComponent <ColliderListener> ();
        planken         = GameObject.FindWithTag("Panken");
        spieler         = GameObject.FindWithTag("Player");
        collider        = GameObject.FindGameObjectWithTag("Bridge").GetComponent <Collider2D>();

        //audio = GameObject.Find ("EventManager_Anfang");
    }