// Use this for initialization void Start() { objectSpeed = _speed * Time.deltaTime; isActive = false; position = enumPosition.center; mainBG = GameObject.Find("MainBG"); print("Im not active!"); }
private void updateNavigator(Int64 recorddiskposition, Int64 PointerDiskPosition, enumPosition position) { int relativeposition = 0; switch (position) { case enumPosition.next: relativeposition = 11; break; case enumPosition.previous: relativeposition = 3; break; case enumPosition.top: relativeposition = 19; break; case enumPosition.bottom: relativeposition = 27; break; default: relativeposition = 11; break; } lock (_object) { IndexStream.Position = recorddiskposition + relativeposition; IndexStream.Write(BitConverter.GetBytes(PointerDiskPosition), 0, 8); } }