public void PullTrigger(Collider other) { if (m_cameraState == e_CameraState.UNAWARE) { m_cameraState = e_CameraState.INVESTIGATE; } //Debug.Log("Trigger"); }
public void ReleaseTrigger(Collider other) { if (m_cameraState == e_CameraState.INVESTIGATE) { m_investigateTimeBuffer = 0; m_cameraState = e_CameraState.UNAWARE; Debug.Log("UnTrigger"); } }
void GeneralAlert() { m_cameraState = e_CameraState.ALERT; Debug.Log("General Alert"); }