public void PullTrigger(Collider other)
 {
     if (m_cameraState == e_CameraState.UNAWARE)
     {
         m_cameraState = e_CameraState.INVESTIGATE;
     }
     //Debug.Log("Trigger");
 }
 public void ReleaseTrigger(Collider other)
 {
     if (m_cameraState == e_CameraState.INVESTIGATE)
     {
         m_investigateTimeBuffer = 0;
         m_cameraState           = e_CameraState.UNAWARE;
         Debug.Log("UnTrigger");
     }
 }
 void GeneralAlert()
 {
     m_cameraState = e_CameraState.ALERT;
     Debug.Log("General Alert");
 }