Exemple #1
0
    void OnMouseDown()
    {
        if (Input.GetMouseButtonDown(0))            // left button down
        {
            paintobj = GameObject.Find("pallete/paint4");
            Color color = paintobj.renderer.material.color;

            GameObject   canvas       = GameObject.Find("canvas");
            drawingOnGUI canvasScript = canvas.GetComponent <drawingOnGUI>();
            canvasScript.OnColorChange(color);

            GameObject view = GameObject.Find("colorview");
            view.renderer.material.color = color;

            GameObject palobj = GameObject.Find("pallete");
            pal       = palobj.GetComponent <palette>();
            pal.check = 0;
        }
    }
Exemple #2
0
    public void OnCanvasDown()
    {
        paintobj = GameObject.Find("pallete/paint4");
        Color color = paintobj.renderer.material.color;

        GameObject   canvas       = GameObject.Find("canvas");
        drawingOnGUI canvasScript = canvas.GetComponent <drawingOnGUI>();

        canvasScript.OnColorChange(color);

        GameObject view = GameObject.Find("colorview");

        view.renderer.material.color = color;

        GameObject palobj = GameObject.Find("pallete");

        pal       = palobj.GetComponent <palette>();
        pal.check = 0;
    }