void OnMouseDown() { if (Input.GetMouseButtonDown(0)) // left button down { paintobj = GameObject.Find("pallete/paint4"); Color color = paintobj.renderer.material.color; GameObject canvas = GameObject.Find("canvas"); drawingOnGUI canvasScript = canvas.GetComponent <drawingOnGUI>(); canvasScript.OnColorChange(color); GameObject view = GameObject.Find("colorview"); view.renderer.material.color = color; GameObject palobj = GameObject.Find("pallete"); pal = palobj.GetComponent <palette>(); pal.check = 0; } }
public void OnCanvasDown() { paintobj = GameObject.Find("pallete/paint4"); Color color = paintobj.renderer.material.color; GameObject canvas = GameObject.Find("canvas"); drawingOnGUI canvasScript = canvas.GetComponent <drawingOnGUI>(); canvasScript.OnColorChange(color); GameObject view = GameObject.Find("colorview"); view.renderer.material.color = color; GameObject palobj = GameObject.Find("pallete"); pal = palobj.GetComponent <palette>(); pal.check = 0; }