Exemple #1
0
 public void startGame()
 {
     if (curGameState == gameState.mainmenu)
     {
         changeState(gameState.intro);
     }
     loadAdditiveLevel(scenes[0]);
     mainMenuObject.SetActive(false);
     diagSys.loadDialog(diagSys.startingText);
     diagSys.dialogueStart();
 }