Exemple #1
0
 void displayNextSentenceCheck()
 {
     if (ds.gameObject.activeSelf)
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             ds.DisplayNextSentence();
         }
     }
 }
Exemple #2
0
 void Update()
 {
     CheckKey();
     if (ds.gameObject.activeSelf)
     {
         if (Input.GetKeyDown(skipSentenceKey))
         {
             ds.DisplayNextSentence();
         }
     }
 }