// Called by Unity just before any of the Update methods is called the first time.
    public void Start()
    {
        _sprite = GetComponent<dfSprite>();
        _sprite.IsVisible = false;

        _label = _sprite.Find<dfLabel>( "Count" );
    }
    // Called by Unity just before any of the Update methods is called the first time.
    public void Start()
    {
        _sprite           = GetComponent <dfSprite>();
        _sprite.IsVisible = false;

        _label = _sprite.Find <dfLabel>("Count");
    }