// Called by Unity just before any of the Update methods is called the first time. public void Start() { _sprite = GetComponent<dfSprite>(); _sprite.IsVisible = false; _label = _sprite.Find<dfLabel>( "Count" ); }
// Called by Unity just before any of the Update methods is called the first time. public void Start() { _sprite = GetComponent <dfSprite>(); _sprite.IsVisible = false; _label = _sprite.Find <dfLabel>("Count"); }