// Use this for initialization void Start() { alertPanel.SetActive(false); dm = new dataManager(); getGameData(); //mpm = new mainPanelManager(); string returnedScripts = dm.returnScripts(); scripts = returnedScripts.Split(','); string returnedMarketForces = dm.returnMarketForces(); marketForces = returnedMarketForces.Split(','); string returnedPorts = dm.returnAllPorts(); ports = returnedPorts.Split('_'); if (mapManager.doITakeMoney) { //Need to take the tax off your money OR receive money from the tax if you own it portTax(); //Need to pay the crew (which is influenced by market forces) payCrew(); } }
void getPortData() { //Clear it out Array.Clear(ports, 0, ports.Length); //then refresh it string returnedPorts = dm.returnAllPorts(); ports = returnedPorts.Split(','); }
private void Start() { if (travelManager.currentPort != null) { TradeButton.interactable = true; } doITakeMoney = false; dm = new dataManager(); string returnedPorts = dm.returnAllPorts(); string returnedMarketForces = dm.returnMarketForces(); string returnedGameData = dm.returnGameData(); port = returnedPorts.Split('_'); forces = returnedMarketForces.Split(','); gameData = returnedGameData.Split(','); disableButton(); populatePortDetails(); }