Exemple #1
0
 void OnTriggerEnter(Collider col)
 {
     player.shake();
     if (col.gameObject.name.Equals(lhName) || col.gameObject.name.Equals(rhName))
     {
         dscript.logEvent(this.name);
     }
 }
Exemple #2
0
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.name.Equals(rhName) || col.gameObject.name.Equals(lhName))
     {
         Debug.Log("You have selected " + this.gameObject.name);
         dscript.logEvent(this.name);
         answered = true;
         triggerObject.GetComponent <SurveyTrigger>().RemoveSurvey(this.transform.root.name);
     }
 }
Exemple #3
0
 void OnTriggerEnter(Collider col)
 {
     if (col.gameObject.name.Equals(lhName) || col.gameObject.name.Equals(rhName))
     {
         dscript.logEvent(this.name);
         nonVRCameraRig.SetActive(true);
         vrCameraRig.SetActive(false);
         UnityEngine.XR.XRSettings.enabled = false;
         dscript.endLog();
     }
 }
Exemple #4
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.name.Equals(micName))
        {
            dscript.logEvent(this.name);

            if (narrative.isPlaying)
            {
                narrative.Pause();
                Debug.Log("paused");
            }
            else
            {
                Debug.Log("Its playing!!");
                narrative.Play();
                StartCoroutine(clipTimer(playTime));
            }
        }
    }
Exemple #5
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.name.Equals(rhName))
        {
            dscript.logEvent(this.name);


            Debug.Log("counter is: " + counter);

            if (counter == 0)
            {
                st = Instantiate(shore1800_Text);
                sl = Instantiate(shore1800_Prefab);
                counter++;
            }
            else if (counter == 1)
            {
                Destroy(sl);
                Destroy(st);
                st = Instantiate(shore1930_Text);
                sl = Instantiate(shore1930_Prefab);

                counter++;
            }
            else if (counter == 2)
            {
                ;
                Destroy(sl);
                Destroy(st);
                st = Instantiate(shore2000_Text);
                sl = Instantiate(shore2000_Prefab);

                counter++;
            }
            else
            {
                Destroy(st);
                Destroy(sl);
                counter = 0;
            }
        }
    }
Exemple #6
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.name.Equals(lhName) || col.gameObject.name.Equals(rhName))
        {
            dscript.logEvent(this.name);


            //make shrimp boats appear and disappear
            hideshow = !hideshow;
            Debug.Log("Hideshow is: " + hideshow);

            if (hideshow)
            {
                //make shrimp boat appear
                sb = Instantiate(ShrimpBoat_prefab);
            }
            else
            {
                //make shrimp boat disappear
                Destroy(sb);
            }
        }
    }