public override void Create()
    {
        NewtonBody child     = GetComponent <NewtonBody>();
        dMatrix    matrix    = Utils.ToMatrix(m_posit, Quaternion.Euler(m_rotation));
        IntPtr     otherBody = (m_otherBody != null) ? m_otherBody.GetBody().GetBody() : new IntPtr(0);

        m_joint = new dNewtonJointBallAndSocket(matrix, child.GetBody().GetBody(), otherBody);

        Stiffness = m_stiffness;
    }
Exemple #2
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        public override void InitJoint()
        {
            NewtonBody child     = GetComponent <NewtonBody>();
            dMatrix    matrix    = Utils.ToMatrix(m_Pivot, m_Pin);
            IntPtr     otherBody = (m_OtherBody != null) ? m_OtherBody.GetBody().GetBody() : IntPtr.Zero;

            m_Joint = new dNewtonJointBallAndSocket(matrix, child.GetBody().GetBody(), otherBody);

            Stiffness = m_Stiffness;
        }