// Start is called before the first frame update public void createCannons(createOutline co) { //we need to position the cannons above the ground LineRenderer groundRdr = co.getGroundRenderer(); Vector3[] groundPos = new Vector3[groundRdr.positionCount]; groundRdr.GetPositions(groundPos); cannon1 = Instantiate(Resources.Load("Line", typeof(GameObject))) as GameObject; LineRenderer c1rdr = cannon1.GetComponent <LineRenderer>(); cannon2 = Instantiate(Resources.Load("Line", typeof(GameObject))) as GameObject; LineRenderer c2rdr = cannon2.GetComponent <LineRenderer>(); //cannons are black c1rdr.startColor = Color.black; c1rdr.endColor = Color.black; c2rdr.startColor = Color.black; c2rdr.endColor = Color.black; //cannons form c1rdr.startWidth = 2; c1rdr.endWidth = 2; c2rdr.startWidth = 2; c2rdr.endWidth = 2; //set position cannons : c1 in middle of first flat line and c2 in beginning last flat line c1rdr.SetPosition(0, new Vector3(groundPos[10][0], groundPos[10][1] + 0.2f, 0)); c1rdr.SetPosition(1, new Vector3(groundPos[10][0] + 2, groundPos[10][1] + 5, 0)); //inclinaison of the cannon c2rdr.SetPosition(0, new Vector3(groundPos[167][0], groundPos[167][1] + 0.2f, 0)); c2rdr.SetPosition(1, new Vector3(groundPos[167][0] - 2, groundPos[167][1] + 5, 0)); //inclinaison of the cannon }
// Start is called before the first frame update void Start() { //create the terrain outline (different at each game) outline = terrain.GetComponent <createOutline>(); outline.createTerrain(); cannons_Outline = cannons.GetComponent <cannonsOutline>(); cannons_Outline.createCannons(outline); currentCannon = cannons_Outline.getCannon1Renderer(); groundPos = outline.getPosition(10, true); //cannon1 is at pt 10 //call every 2s the wind method to generate new value InvokeRepeating("WindChanges", 1.0f, 2.0f); //display the initial values of wind and velocity velocityTxt = GameObject.Find("veloText").GetComponent <Text>(); windTxt = GameObject.Find("windText").GetComponent <Text>(); velocityTxt.text = "Muzzle velocity : " + muzzleVelocity.ToString(); windTxt.text = "Wind : " + wind.ToString(); }