static void Main(string[] args) { Car car1 = new Car(); classA clA = new classA(); classB clB = new classB(); classC clC = new classC(); WriteLine(clC); classD clD = new classD(); classF clF = new classF(); classE clE = new classE(); Company::ClassX clX = new Company::ClassX(); // to solve conflict! int a = (int)Sqrt(8899); WriteLine(a); Console.ReadKey(); }
// Start is called before the first frame update void Start() { classA classAInst = new classA() { aInt = 1, bFloat = 2.0f, cDouble = 2383.5 }; classB classBInst = new classB() { strString = "你好!" }; classC classCInst = new classC() { aClass = classAInst, bClass = classBInst, Vector2C = new Vector2(5, 6), vector3D = new Vector3(7, 8, 9f) }; string jsonClassC = JsonMapper.ToJson(classCInst); Debug.LogError($"序列化 jsonClassC:{jsonClassC}"); classC classUnSeri = JsonMapper.ToObject <classC>(jsonClassC); Debug.LogError($"反序列化 classC classUnSeri.vector3D:{classUnSeri.vector3D}"); }
static void Main(string[] args) { classC c = new classC(); c.Dispose(); }
protected void foo(int len, ref classC obj) { }
public static void Main() { classC a = new classC(); Console.WriteLine(a.Print()); }